Hi, I'm Ryan Huth.
I am a Senior 3D Artist and Game Designer with 9 years of professional experience specializing in hard-surface assets, texturing, and level design.
What I Do
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Environment Art & Level Design: I take environments from the initial block-out phase all the way to final engine set-dressing and optimization. Most recently, I worked at Carbonated Inc. creating optimized assets and fully polished levels for the tactical mobile shooter Mad World in O3DE as well as for an unannounced project.
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AR/VR & Commercial Art: I have developed high-end, highly optimized interactive 3D assets for brands like Toyota and Microsoft. This involved maintaining strict target poly counts and texture budgets, as well as converting complex CAD drawings and 3D scans into clean, real-time ready models.
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Stylized & Realistic Styles: While much of my recent work has focused on realistic, tactical aesthetics, I also have a strong foundation in stylized art. I've previously developed stylized, hand-painted props and characters.
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Technical Problem Solving: I enjoy handling the technical challenges of a pipeline , whether that means managing asset optimization, fixing engine bugs, or streamlining art workflows to keep production moving smoothly.
Current Projects
I am currently still employed at Carbonated Inc. When I am not working on industry projects, I am solo-developing an independent horror game in Unreal Engine 5. Building a project from the ground up allows me to continuously sharpen my skills across atmospheric world-building, game mechanics, and modern engine pipelines.
Core Toolkit
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Primary Focus: Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, and O3DE
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Knowledgeable: Unreal Engine (UE4/UE5), Unity, After Effects, Marvelous Designer
Education
DigiPen Institute of Technology
Video Game Design and 3D Modeling
2011-2013
Edinboro University
Computer Animation
2013 - 2017
